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29th September 2006, 01:33 PM | #1 |
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Re: Why is there a bible?
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7th April 2007, 01:54 PM | #2 |
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Re: Why is there a bible?
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11th April 2007, 02:54 AM | #3 |
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Re: Why is there a bible?
Very inspired modeling! Thanks for the process pics!
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29th April 2006, 03:32 PM | #4 |
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Where did you host the .gif? I put one on photobucket recently, and it really screwed it up...
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25th September 2006, 08:55 AM | #5 |
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Re: Swords
how many revolutions did u use for the handle i keep gettin something really big
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25th September 2006, 06:06 PM | #6 |
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Re: Swords
i see this all of the time, never have more than 4 verticles per surface, since it screws up when exporting to 3ds and tends to go to more polies
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26th September 2006, 03:29 PM | #7 | |
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Re: Swords
Quote:
The more you draw your polyline outline far from the Y axis, the more the final result will look big ... So if you want something smaller just draw your polyline closer to the Y axis Also draw a polyline not a polygon (as bill), and after the revolve operation go to object/optimize surfaces. This will remove any unwanted surfaces from the handle.
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OL. Last edited by luuckyy; 27th September 2006 at 01:30 AM. |
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