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Old 21st July 2006, 04:58 PM   #1
Andy
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Default Re: My new ship the dreadnaught

Looking good!

I'd recomend combining some of the surfaces together where it's going a bit wonky.

Sometimes the boolean can leave odd vertices, you may need to move these before combining.
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Old 21st July 2006, 07:20 PM   #2
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Default Re: My new ship the dreadnaught

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Originally Posted by Andy
Sometimes the boolean can leave odd vertices, you may need to move these before combining.
Yeah, you'll want to refer to the inner circular surface to determine what vertices to keep and which ones to delete. And I agree, it's definitely good looking subdivided!
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Old 21st July 2006, 08:24 PM   #3
nightoftheroundtable
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Default Re: My new ship the dreadnaught

yes but how do I get rid of the unwanted surfaces. I want to combin that whole area so that it looks normal.
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Old 21st July 2006, 09:35 PM   #4
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Default Re: My new ship the dreadnaught

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Originally Posted by nightoftheroundtable
yes but how do I get rid of the unwanted surfaces. I want to combin that whole area so that it looks normal.
Select 2 adjacent surfaces and press "C" to combine them.
Then delete useless vertices if any.
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Old 21st July 2006, 09:37 PM   #5
nightoftheroundtable
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Default Re: My new ship the dreadnaught

but I can't combin them. thats the problem they are not adjacent. yet they are on the same object.
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Old 21st July 2006, 10:01 PM   #6
luuckyy
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Default Re: My new ship the dreadnaught

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Originally Posted by nightoftheroundtable
but I can't combin them. thats the problem they are not adjacent. yet they are on the same object.
Oh ... I see ... sorry.
Well if they are not adjacent it's up to you to make them adjacent then ...
By welding some vertices, and optimizing surfaces if needed.
It's maybe going to be a hard task.
Why not removing that part of your model and re-building it safier ?
I think this is what I would do myself.
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Old 21st July 2006, 10:12 PM   #7
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Default Re: My new ship the dreadnaught

ooh alright. thanks luuckyy I will do that.
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