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21st July 2006, 08:13 AM | #1 |
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Re: My new ship the dreadnaught
Definitely looks good! Also, for the back view, change the blue surfaces to flat shading if you want to get rid of the dark lines.
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21st July 2006, 09:37 AM | #2 |
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Re: My new ship the dreadnaught
This looks great - how does it look with a couple of levels of subdivision?
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21st July 2006, 10:41 AM | #3 |
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Re: My new ship the dreadnaught
you know what andy I do not know what it looks like. I might have to reconfigure the body shape a little bit.
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21st July 2006, 10:42 AM | #4 |
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Re: My new ship the dreadnaught
Just select it and press Subdiv+ a couple of times - I think it will look good.
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21st July 2006, 10:54 AM | #5 | |
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Re: My new ship the dreadnaught
Quote:
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21st July 2006, 10:56 AM | #6 |
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Re: My new ship the dreadnaught
andy I am trying to avoid subdivision on this project as I have used a boolean operation on it. I was wondering I want to fix that mistake as well. at the front of my dreadnaught you will noticed I have placed a deflector array. I want to get rid of the unwanted surfaces how do I achive this.
http://users.techline.com/drreed/Sub...readnaught.png here you go andy my dreadnaught fully subdivided. actually it looks pretty good alls execpt for the front part. where I placed that deflector array. I achived that goal with a cylinder and boolean operation. now I have a mass of unwanted surfaces how do I get rid of those. Last edited by nightoftheroundtable; 21st July 2006 at 11:13 AM. |
21st July 2006, 02:43 PM | #7 |
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Re: My new ship the dreadnaught
Looks awesome subdivided !!!
Xcellent modeling !!! |
21st July 2006, 04:58 PM | #8 |
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Re: My new ship the dreadnaught
Looking good!
I'd recomend combining some of the surfaces together where it's going a bit wonky. Sometimes the boolean can leave odd vertices, you may need to move these before combining. |
21st July 2006, 07:20 PM | #9 | |
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Re: My new ship the dreadnaught
Quote:
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21st July 2006, 08:24 PM | #10 |
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Re: My new ship the dreadnaught
yes but how do I get rid of the unwanted surfaces. I want to combin that whole area so that it looks normal.
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